Forty-three real tracks for a chariot gameSourced
To make a chariot-racing game,
he studied 43 ancient arenas.
Spanish developer Daniel Lopez Soria drew inspiration from a 1979 board game for Qvadriga, released in 2014. He modelled 43 hippodromes and circuses on historical sites, using references and aerial imagery.
The virtual races
rested on real research.
Summary / translation: Unbubly · CC BY-SA 4.0
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Qvadriga · Wikimedia contributors
Adapted, summarized and translated from the source. Adapted text is also available under CC BY-SA 4.0.
Reviewed: 2026-10-01